Some people (either who couldn't make ICC or who aren't in the Camarilla) wanted to see what I came up with for my LARP theory presentation. A PDF of the release version of the presentation is now available for download from the Camarilla site:
Killing Sacred Cows
- Killing Sacred Cows presentation for download

2008-10-24 03:38 pm (UTC)
Nice!
2008-10-24 03:48 pm (UTC)
2008-10-24 03:53 pm (UTC)
2008-10-24 04:02 pm (UTC)
2008-10-24 04:36 pm (UTC)
2008-10-24 04:05 pm (UTC)
2008-10-24 04:36 pm (UTC)
Taking this here, off the public journal.
2008-10-24 04:31 pm (UTC)
Re: Taking this here, off the public journal.
2008-10-24 04:35 pm (UTC)
Re: Taking this here, off the public journal.
2008-10-24 04:44 pm (UTC)
My stance is starting to wander far afield: I think there's a connection between "my fictional character is capable of killing other fictional characters" and "I have the power to make another person stop using their creation" that could, and probably should, be weakened. In the media our games emulate -- continuing chronicle stories, like soap opera, comic books, and the narrative of pro wrestling -- actual elimination of characters is really rare. They get retired for a while, retooled, and brought back fresh. I wonder if there's not a way to get more of that into game.
Re: Taking this here, off the public journal.
2008-10-24 05:10 pm (UTC)
2008-10-24 04:58 pm (UTC)
2008-10-24 05:10 pm (UTC)
2008-10-24 07:56 pm (UTC)
That in four words perfectly expresses my dissatisfaction with LARP. :)
--
Tim Harris
The Seeker
Time Lord
2008-10-24 08:25 pm (UTC)
2008-10-25 03:21 am (UTC)
On the other hand, I've also seen too many people approach metagaming in the 'build' a character specifically to run a mechanical approach against intended targets because they're excited to see the results. It's an approach that's neither in-genre, and also ignores the implications of creating and playing a character that shares an environment with other people. The motivation 'my character is a bad person/my character is a psychopath' is over-used.
Good work, Eddie.
2008-10-25 03:50 pm (UTC)
And the "psychopath" element I also addressed at ICC (albiet at closing ceremonies). If we accept that you can "win" at LARP and have character goals, and if we further accept that we should collaborate as players, then the goal of "I want to kill other PCs just 'cause" is, by definition, not collaborative. Other players and Storytellers should work together to reject such concepts if they don't suit the game the community wants to play. A great source for that is the game's VSS in the Camarilla.